[Pluralsight] Creating Game-ready Modular Structures in 3ds Max

[Pluralsight] Creating Game-ready Modular Structures in 3ds Max

ReleaseDate“: “2016-10-06T00:00:00Z”,
UpdatedDate“: “2016-10-06T00:00:00Z”,
Level“: “Intermediate”,

ShortDescription“: “In this course you’ll learn how to successfully make a game-optimized version of your high-poly modular structure and place it in Unreal Engine 4. Software required: ZBrush, Unreal Engine 4, 3ds Max, xNormal.”,

Description“: “Breaking down a modular structure into a game ready asset can be tricky if you want to maintain the ability to reuse the mesh frequently. Reusing a mesh is often not discussed in detail, but it is very technically challenging the first time. In this course, Creating Game-ready Modular Structures in 3ds Max, you’ll look at how to get the best reuse from your model and make as many different shapes as possible to fit in the game. First, you’ll learn how to look at the tools for optimizing a low-poly model. Next, you’ll learn how to create a mesh that is easily repurposed. Then, you’ll learn how to quickly and easily unwrap a complex asset. Finally, you’ll learn how to turn your original structure into a new and unique design. By the end of this course, you’ll know how to get a great modular structure into your next game. Software required: ZBrush, Unreal Engine 4, 3ds Max, xNormal.”,

DurationInMilliseconds“: 10712000,
HasTranscript“: 1,
AuthorsFullnames“: “Dan John Cox”,

Size: 1.36G

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