[Pluralsight] Game Environment Modeling Fundamentals

[Pluralsight] Game Environment Modeling Fundamentals

ReleaseDate“: “2016-11-11T00:00:00Z”,
UpdatedDate“: “2016-11-11T00:00:00Z”,
Level“: “Intermediate”,

ShortDescription“: “In this course, you’ll learn how to create a block out and a high resolution sculpt of a stylized dungeon scene. Required Software: 3ds Max, ZBrush, Photoshop, Marmoset Toolbag.”,

Description“: “Environment modeling is an essential part of game level creation. In this course, Game Environment Modeling Fundamentals, you’ll start with creating a black out of a dungeon scene. Next, you’ll split the scene in to individual assets, and will sculpt high resolution props in ZBrush. Finally, you’ll take it in to Marmoset Toolbag and create a final render of the scene. By the end this course, you’ll know how to layout and model your own game environment. Required Software: 3ds Max, ZBrush, Photoshop, Marmoset Toolbag.”,

DurationInMilliseconds“: 17585000,
HasTranscript“: 1,
AuthorsFullnames“: “Alex Jerjomin”,

Size: 1.49G


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