[Pluralsight] Sculpting Modular Structures in ZBrush

[Pluralsight] Sculpting Modular Structures in ZBrush

ReleaseDate“: “2016-08-02T00:00:00Z”,
UpdatedDate“: “2016-08-02T00:00:00Z”,
Level“: “Intermediate”,

ShortDescription“: “In this course, you’ll focus on the detailed sculpting methods used to create a modular structure for game development. Required Software: ZBrush 4r7, 3D Studio Max.”,

Description“: “Modular structures can be tricky to create, but they don’t have to be. In this course, Sculpting Modular Structures in ZBrush, you’ll get a good understanding on how to sculpt while still thinking modularly. First, you’ll learn how to use array meshes inside of ZBrush for modularity. Then, you’ll learn how to sculpt believable stone and learn how to differentiate metal sculpting from stone. Finally, you’ll learn how to think about the modularity of the structure when it comes to detail. Upon completion of this course, you’ll know how to successfully sculpt a detailed modular structure. Required Software: ZBrush 4r7, 3D Studio Max.”,

DurationInMilliseconds“: 8288000,
HasTranscript“: 1,
AuthorsFullnames“: “Dan John Cox”,

Size: 695.32M


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